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oot-save-edit
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SaveSlot
Class SaveSlot
Index
Constructors
constructor
Accessors
age
b
Button
Equip
biggorons
Sword
Flag1
biggorons
Sword
Flag2
big
Poe
Points
c
Down
Button
Equip
checksum
c
Left
Button
Equip
c
Right
Button
Equip
current
Button
Equips
current
Health
currently
Equipped
Equipment
current
Magic
cut
Scene
Number
data
dd
Only
death
Counter
double
Defense
Hearts
dungeon
Items
entrance
entrance
Index
entrance
Index
Transport
event
Flags
farores
Wind
Warp
file
Index
gold
Skulltula
Tokens
inventory
inventory
Amounts
is
Valid
item
Flags
magic
Beans
magic
Flag1
magic
Flag2
map
Number
max
Health
max
Magic
navi
Timer
night
Flag
obtained
Equipment
obtained
Upgrades
other
Flags
permanent
Scene
Flags
player
Name
quest
Status
Items
room
room
With
Entrance
rupees
saved
Scene
Index
small
Key
Amount
warp
Point
Set
world
Time
required
Size
Methods
calculate
Checksum
is
Checksum
Valid
update
Checksum
create
Blank
Constructors
constructor
new
SaveSlot
(
bytes
?:
Uint8Array
)
:
SaveSlot
Parameters
bytes
:
Uint8Array
= ...
Returns
SaveSlot
Accessors
age
get
age
()
:
Age
Returns
Age
set
age
(
value
:
Age
)
:
void
Parameters
value
:
Age
Returns
void
b
Button
Equip
get
bButtonEquip
()
:
InventoryItems
Returns
InventoryItems
set
bButtonEquip
(
value
:
InventoryItems
)
:
void
Parameters
value
:
InventoryItems
Returns
void
biggorons
Sword
Flag1
get
biggoronsSwordFlag1
()
:
boolean
Returns
boolean
set
biggoronsSwordFlag1
(
value
:
boolean
)
:
void
Parameters
value
:
boolean
Returns
void
biggorons
Sword
Flag2
get
biggoronsSwordFlag2
()
:
boolean
Returns
boolean
set
biggoronsSwordFlag2
(
value
:
boolean
)
:
void
Parameters
value
:
boolean
Returns
void
big
Poe
Points
get
bigPoePoints
()
:
number
Returns
number
set
bigPoePoints
(
value
:
number
)
:
void
Parameters
value
:
number
Returns
void
c
Down
Button
Equip
get
cDownButtonEquip
()
:
InventoryItems
Returns
InventoryItems
set
cDownButtonEquip
(
value
:
InventoryItems
)
:
void
Parameters
value
:
InventoryItems
Returns
void
checksum
get
checksum
()
:
number
Returns
number
set
checksum
(
value
:
number
)
:
void
Parameters
value
:
number
Returns
void
c
Left
Button
Equip
get
cLeftButtonEquip
()
:
InventoryItems
Returns
InventoryItems
set
cLeftButtonEquip
(
value
:
InventoryItems
)
:
void
Parameters
value
:
InventoryItems
Returns
void
c
Right
Button
Equip
get
cRightButtonEquip
()
:
InventoryItems
Returns
InventoryItems
set
cRightButtonEquip
(
value
:
InventoryItems
)
:
void
Parameters
value
:
InventoryItems
Returns
void
current
Button
Equips
get
currentButtonEquips
()
:
ButtonEquips
Returns
ButtonEquips
set
currentButtonEquips
(
value
:
ButtonEquips
)
:
void
Parameters
value
:
ButtonEquips
Returns
void
current
Health
get
currentHealth
()
:
number
Returns
number
set
currentHealth
(
value
:
number
)
:
void
Parameters
value
:
number
Returns
void
currently
Equipped
Equipment
get
currentlyEquippedEquipment
()
:
CurrentEquipment
Returns
CurrentEquipment
set
currentlyEquippedEquipment
(
value
:
CurrentEquipment
)
:
void
Parameters
value
:
CurrentEquipment
Returns
void
current
Magic
get
currentMagic
()
:
MagicAmount
Returns
MagicAmount
set
currentMagic
(
value
:
MagicAmount
)
:
void
Parameters
value
:
MagicAmount
Returns
void
cut
Scene
Number
get
cutSceneNumber
()
:
number
Returns
number
set
cutSceneNumber
(
value
:
number
)
:
void
Parameters
value
:
number
Returns
void
data
get
data
()
:
Uint8Array
Returns
Uint8Array
dd
Only
get
ddOnly
()
:
boolean
Returns
boolean
set
ddOnly
(
value
:
boolean
)
:
void
Parameters
value
:
boolean
Returns
void
death
Counter
get
deathCounter
()
:
number
Returns
number
set
deathCounter
(
value
:
number
)
:
void
Parameters
value
:
number
Returns
void
double
Defense
Hearts
get
doubleDefenseHearts
()
:
number
Returns
number
set
doubleDefenseHearts
(
value
:
number
)
:
void
Parameters
value
:
number
Returns
void
dungeon
Items
get
dungeonItems
()
:
DungeonItems
[]
[]
Returns
DungeonItems
[]
[]
set
dungeonItems
(
value
:
DungeonItems
[]
[]
)
:
void
Parameters
value
:
DungeonItems
[]
[]
Returns
void
entrance
get
entrance
()
:
Entrance
Returns
Entrance
set
entrance
(
value
:
Entrance
)
:
void
Parameters
value
:
Entrance
Returns
void
entrance
Index
get
entranceIndex
()
:
number
Returns
number
set
entranceIndex
(
value
:
number
)
:
void
Parameters
value
:
number
Returns
void
entrance
Index
Transport
get
entranceIndexTransport
()
:
Scene
Returns
Scene
set
entranceIndexTransport
(
value
:
Scene
)
:
void
Parameters
value
:
Scene
Returns
void
event
Flags
get
eventFlags
()
:
EventFlags
Returns
EventFlags
set
eventFlags
(
value
:
EventFlags
)
:
void
Parameters
value
:
EventFlags
Returns
void
farores
Wind
Warp
get
faroresWindWarp
()
:
FaroresWindWarp
Returns
FaroresWindWarp
set
faroresWindWarp
(
value
:
FaroresWindWarp
)
:
void
Parameters
value
:
FaroresWindWarp
Returns
void
file
Index
get
fileIndex
()
:
number
Returns
number
set
fileIndex
(
value
:
number
)
:
void
Parameters
value
:
number
Returns
void
gold
Skulltula
Tokens
get
goldSkulltulaTokens
()
:
number
Returns
number
set
goldSkulltulaTokens
(
value
:
number
)
:
void
Parameters
value
:
number
Returns
void
inventory
get
inventory
()
:
InventoryItems
[]
Returns
InventoryItems
[]
set
inventory
(
value
:
InventoryItems
[]
)
:
void
Parameters
value
:
InventoryItems
[]
Returns
void
inventory
Amounts
get
inventoryAmounts
()
:
number
[]
Returns
number
[]
set
inventoryAmounts
(
value
:
number
[]
)
:
void
Parameters
value
:
number
[]
Returns
void
is
Valid
get
isValid
()
:
boolean
Returns
boolean
item
Flags
get
itemFlags
()
:
ItemFlags
Returns
ItemFlags
set
itemFlags
(
value
:
ItemFlags
)
:
void
Parameters
value
:
ItemFlags
Returns
void
magic
Beans
get
magicBeans
()
:
number
Returns
number
set
magicBeans
(
value
:
number
)
:
void
Parameters
value
:
number
Returns
void
magic
Flag1
get
magicFlag1
()
:
boolean
Returns
boolean
set
magicFlag1
(
value
:
boolean
)
:
void
Parameters
value
:
boolean
Returns
void
magic
Flag2
get
magicFlag2
()
:
boolean
Returns
boolean
set
magicFlag2
(
value
:
boolean
)
:
void
Parameters
value
:
boolean
Returns
void
map
Number
get
mapNumber
()
:
number
Returns
number
set
mapNumber
(
value
:
number
)
:
void
Parameters
value
:
number
Returns
void
max
Health
get
maxHealth
()
:
number
Returns
number
set
maxHealth
(
value
:
number
)
:
void
Parameters
value
:
number
Returns
void
max
Magic
get
maxMagic
()
:
number
Returns
number
set
maxMagic
(
value
:
number
)
:
void
Parameters
value
:
number
Returns
void
navi
Timer
get
naviTimer
()
:
number
Returns
number
set
naviTimer
(
value
:
number
)
:
void
Parameters
value
:
number
Returns
void
night
Flag
get
nightFlag
()
:
Time
Returns
Time
set
nightFlag
(
value
:
Time
)
:
void
Parameters
value
:
Time
Returns
void
obtained
Equipment
get
obtainedEquipment
()
:
EquippableItems
[]
Returns
EquippableItems
[]
set
obtainedEquipment
(
value
:
EquippableItems
[]
)
:
void
Parameters
value
:
EquippableItems
[]
Returns
void
obtained
Upgrades
get
obtainedUpgrades
()
:
ObtainableUpgrades
[]
Returns
ObtainableUpgrades
[]
set
obtainedUpgrades
(
value
:
ObtainableUpgrades
[]
)
:
void
Parameters
value
:
ObtainableUpgrades
[]
Returns
void
other
Flags
get
otherFlags
()
:
OtherFlags
Returns
OtherFlags
set
otherFlags
(
value
:
OtherFlags
)
:
void
Parameters
value
:
OtherFlags
Returns
void
permanent
Scene
Flags
get
permanentSceneFlags
()
:
PermanentSceneFlags
[]
Returns
PermanentSceneFlags
[]
set
permanentSceneFlags
(
value
:
PermanentSceneFlags
[]
)
:
void
Parameters
value
:
PermanentSceneFlags
[]
Returns
void
player
Name
get
playerName
()
:
string
Returns
string
set
playerName
(
value
:
string
)
:
void
Parameters
value
:
string
Returns
void
quest
Status
Items
get
questStatusItems
()
:
QuestItems
[]
Returns
QuestItems
[]
set
questStatusItems
(
value
:
QuestItems
[]
)
:
void
Parameters
value
:
QuestItems
[]
Returns
void
room
get
room
()
:
Room
Returns
Room
set
room
(
value
:
Room
)
:
void
Parameters
value
:
Room
Returns
void
room
With
Entrance
set
roomWithEntrance
(
value
:
RoomWithEntrance
)
:
void
Parameters
value
:
RoomWithEntrance
Returns
void
rupees
get
rupees
()
:
number
Returns
number
set
rupees
(
value
:
number
)
:
void
Parameters
value
:
number
Returns
void
saved
Scene
Index
get
savedSceneIndex
()
:
Scene
Returns
Scene
set
savedSceneIndex
(
value
:
Scene
)
:
void
Parameters
value
:
Scene
Returns
void
small
Key
Amount
get
smallKeyAmount
()
:
number
[]
Returns
number
[]
set
smallKeyAmount
(
value
:
number
[]
)
:
void
Parameters
value
:
number
[]
Returns
void
warp
Point
Set
get
warpPointSet
()
:
boolean
Returns
boolean
set
warpPointSet
(
value
:
boolean
)
:
void
Parameters
value
:
boolean
Returns
void
world
Time
get
worldTime
()
:
number
Returns
number
set
worldTime
(
value
:
number
)
:
void
Parameters
value
:
number
Returns
void
Static
required
Size
get
requiredSize
()
:
number
Returns
number
Methods
calculate
Checksum
calculateChecksum
()
:
number
Returns
number
is
Checksum
Valid
isChecksumValid
()
:
boolean
Returns
boolean
update
Checksum
updateChecksum
()
:
void
Returns
void
Static
create
Blank
createBlank
()
:
SaveSlot
Returns
SaveSlot
Settings
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Protected
Inherited
External
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OS
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On This Page
Constructors
constructor
Accessors
age
b
Button
Equip
biggorons
Sword
Flag1
biggorons
Sword
Flag2
big
Poe
Points
c
Down
Button
Equip
checksum
c
Left
Button
Equip
c
Right
Button
Equip
current
Button
Equips
current
Health
currently
Equipped
Equipment
current
Magic
cut
Scene
Number
data
dd
Only
death
Counter
double
Defense
Hearts
dungeon
Items
entrance
entrance
Index
entrance
Index
Transport
event
Flags
farores
Wind
Warp
file
Index
gold
Skulltula
Tokens
inventory
inventory
Amounts
is
Valid
item
Flags
magic
Beans
magic
Flag1
magic
Flag2
map
Number
max
Health
max
Magic
navi
Timer
night
Flag
obtained
Equipment
obtained
Upgrades
other
Flags
permanent
Scene
Flags
player
Name
quest
Status
Items
room
room
With
Entrance
rupees
saved
Scene
Index
small
Key
Amount
warp
Point
Set
world
Time
required
Size
Methods
calculate
Checksum
is
Checksum
Valid
update
Checksum
create
Blank
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